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Thread Statistics | Show CCP posts - 17 post(s) |
Dominous Nolen
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292
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Posted - 2017.05.08 13:52:45 -
[1] - Quote
Please separate the wormhole ambience from the stargate hum. I live in wormholes on all of my accounts, and stargate ambiance plays no reliance impact on my game and gets turned down to near 0, Wormhole states however... Big deal.
3rd party warp should be its own items. It's not a jump effect there for it doesn't make sense. I keep that setting maxed at all times and turn down my jump effect to 3/4 volume.
Station interior/exterior bound to the same slider as gate/wormhole effects isn't ideal either. I turn that down for sanity sake as the interior/ exterior station chatter don't really matter.
@dominousnolen
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Dominous Nolen
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292
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Posted - 2017.05.08 14:09:38 -
[2] - Quote
CCP Antiquarian wrote:WildStrawberry wrote:...WORMHOLES...(possibly paraphrased)
Thanks for putting this up here. Please have a go at using the set up tomorrow and come back to see how the sliders worked out as far as minimizing the sounds you don't need, then add further comment. CCP Baldur will be monitoring the player response here.
From Testing I've done on SISI I can already tell you being bombarded by the station interior/exterior just for the sake of the wormhole states is going to be maddening.
@dominousnolen
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Dominous Nolen
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292
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Posted - 2017.05.08 14:23:56 -
[3] - Quote
Seraph Essael wrote: I notice a few of the things I have turned down / adjusted is the UI sounds. Will there be some sliders for different UI sounds or will UI clicks and Scanning sounds all be in the same category?
Sight specifics on this point. Right now they all seem to be lumped into the UI interaction sliders based on what I'm reading.
@dominousnolen
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Dominous Nolen
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292
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Posted - 2017.05.08 14:30:21 -
[4] - Quote
Seraph Essael wrote:That could get frustrating if they aren't seperate mainly due to the UI clicks and they sound like insects running across my headset. I'll reserve judgement until I get off work and can test them and post here with findings.
UI Click -> (UI Sound Level) <--- really should be bound to its own item still. cause dammit it's annoying. UI Interaction -> Secondary Interfaces (From what I assume I'm going to guess that this includes things like that annoying login sound, background sweeps form the scanner etc)
@dominousnolen
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Dominous Nolen
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293
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Posted - 2017.05.08 16:30:18 -
[5] - Quote
Duplicate. Delete please
@dominousnolen
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Dominous Nolen
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293
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Posted - 2017.05.08 16:31:58 -
[6] - Quote
Hey Antiquarian/Baldor - I did post about this thread on reddit.. You'll probably get some feedback there that doesn't transition over here.. Just an FYI
https://www.reddit.com/r/Eve/comments/69y6in/advanced_audio_changes_in_may_9th_release/
@dominousnolen
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Dominous Nolen
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299
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Posted - 2017.05.09 17:24:21 -
[7] - Quote
Arline Kley wrote: Give people a week, 10 days notice prior to messing about with things. Otherwise it makes it look like you don't give a aeronautical fornication in the vicinity of the playerbase to what they actually feel.
I hate to be the bearer of bad news, but it was kinda discussed before fanfest, but only after someone found it randomly on SISI.
No real official communication until we started to question the change.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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299
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Posted - 2017.05.09 17:40:21 -
[8] - Quote
As a content creator I can tell you right now this change is going to impact my records and what I can put out so I only have the required items in my videos.
Until the settings are modified as per my previous use cases to allow me to customize my settings to work with the way i play I can't reasonable record fights and expect the audio to come out in a satisfactory way with out having to do alot of trimming to reduce clicking, warp tunnels etc.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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303
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Posted - 2017.05.09 19:27:04 -
[9] - Quote
Axhind wrote: It is hard to be constructive when the approach of CCP is to spit in their paying customers face and then a white knight shows up to tell us how we should thank them for the moisturiser. Just how much crap are we supposed to take and then pretend to be happy when they backtrack in trace amounts on terrible changes?
No one is white knighting here man, If you've been dealing with this for a few threads now as a few of us have you'd see that we've been pushing back on this as much as possible. At the end of the day CCP is going to make the change and the only way we can keep some semblance of control over the experience we get is give them actual feedback, not just sh*t all over the place.
I get it, it's an undesired change. I hate it just as much as everyone else does, but it's one that happened and the only way we're gonna make it better is to give them constructive feed back.
Complaining saying "bad change!" "roll it back" etc won't do anything because you know just as well as I do once the codes been committed very rarely will they revert the change out right unless it completely breaks the game to point its unstable, we can't log in, etc.
How the hell do you expect to get anything fixed if you don't give them actual feedback? Negatively only serves to push the devs away from forums and stops them from interacting. Atleast Antiquarian has been readily listening to us and taking what we're saying into consideration.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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304
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Posted - 2017.05.10 05:17:46 -
[10] - Quote
Please separate the station exterior/interior and planet sounds please. Doing PI with anything else turned up is annoying
They can be seperated so the station effects are set aside from the planetary effects.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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304
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Posted - 2017.05.10 05:25:41 -
[11] - Quote
Medria Lennelluc wrote:So, I turned the atmosphere and ship ambience slider all the way down, and I still hear the Ship Tree noise (that is really annoying), and I hear the ship ambience when i zoom close to the ship. Is that intentional?
It seems like those two are only "fixable" by turning the entire volume down, I can't imagine that being intentional.
Ship tree isn't bound to the ambiance slider as per the break down
Map and Ship Tree Vol -> Secondary Interfaces
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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305
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Posted - 2017.05.10 05:34:57 -
[12] - Quote
JFKen Imperia wrote:These damn "clicky clicky" sounds just want me to throw my PC thru the window :D Same dissapointment here
I've gotten use to it for a while so I don't even hear it anymore TBH
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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309
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Posted - 2017.05.11 15:19:52 -
[13] - Quote
In regards to the scanning sounds/activation noises when scanning
Can you perhaps give more of an indicator of scanning initiation from the probes. The old system seemed to be alittle more immediate in terms of feedback of a cycle, but the current "warble" of the probes before they sweep. In this current iteration it feels like there is no immediate feedback on scanning and often I find myself trying to recycle probes while waiting for the sweep to start after the probes move.
Maybe change the activation delay/ give more of a feedback indicator or change the sound back to the previous probe move notification sound.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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312
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Posted - 2017.05.12 15:29:49 -
[14] - Quote
Can confirm Aura is alittle quiet.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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312
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Posted - 2017.05.12 16:34:18 -
[15] - Quote
Vila eNorvic wrote:CCP Antiquarian wrote:CCP Antiquarian wrote:3rd Party warp -> Jump Activation This really needs its own dedicated slider (or have its base level increased). Yes this please. I am also not a fan of having to listen to the warp tunnel to maintain audio settings for other ambient sounds such as explosions. I like hearing things go boom, not the whoosh of my ship as it warps
We still need a separation of star gates vs wormholes. Lumping them all together means that to hear the wormhole stability cues requires me to have to listen to the buzzing of the star gates.
Does adjusting the UI sound level impact any of the settings maintained on the new bindings that you mentioned or, are those independent and tied to the master audio level only?
Quote: Explosions -> Ship Effects Modules -> Ship Effects Warping Effect -> Ship Effects
Please make these their own independently controllable setting again. I had modules turned down to next to nothing to prevent hearing the background of the modules while idling in citadel. Warping was also 0 and explosions... Well your new explosions are just prudy as hell, the accompanying audio in the multi stage explosion is nice to have turned up.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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315
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Posted - 2017.05.15 23:03:46 -
[16] - Quote
After multiple hours of play this weekend I'm still stating the fact you need to seperate wormholes, star gates and stations to their own sliders.
I can't stand the stations/planet effects after multiple hours.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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320
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Posted - 2017.05.26 14:24:21 -
[17] - Quote
They said they aren't making anymore changes this release. We'll have to wait to see what they come back with, they've taken our feedback and hopefully they'll have something viable in release on SISI to test before the next major patch.
We know they aren't going flat our roll it back, they never do unless its a completely game breaking feature change. As much as everyone wants to have it back.
For iterative testing I get why they did what they did, do I agree is was a right change for the player base? No, in fact I just wish we'd get the option to put things back to normal, but from a perspective of daily testing, I get it.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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320
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Posted - 2017.05.26 18:56:11 -
[18] - Quote
Uthgaard wrote:Dominous Nolen wrote:but ... I get it. Do you? I can tell you exactly how it went down (read in lost vikings voice for greater accuracy)
Yes, in my daily role my work runs in an agile mode of operating for application development, we try and cut down waste as much as possible in process design. They could more then like eliminate the need for hands on dev time with some form of automated testing on each build (if they aren't already).
Again, not happy about this change as a whole due to the fact not all use cases were taken into consideration.
Should have been a posted change with a chance for feedback and consideration of the rollback if it didn't lead to a beneficial change.
My fear here is that we're going to get to the same point as the advanced camera removal, for some people it was actually useful but removed due to the percentage of players probably using it/knowing exactly what it was.
I've said it before and it's been proven that the metrics that were gathered aren't an accurate representation, there were more then enough cases in this thread of people not even realizing these options existed until after they were condensed.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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322
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Posted - 2017.06.06 17:06:44 -
[19] - Quote
Malice Redeemer wrote:I will not play without the audio alerts, I will not play with the crimewatch buzzer going off every 5-10 seconds.
Are these changes going to be fixed?
They said They've been taking feedback from is so far, however we haven't had official confirmation of upcoming changes..
Right now check SISI for build updates, aside from that we're iwaiting on ccp to confirm
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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324
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Posted - 2017.06.12 17:10:35 -
[20] - Quote
CCP Baldar,
At this point it was stated that you were not looking to making changes as of the current release... We'll release day is upon us again and I'm just curious where we sit at this point. There has been enough push back on this change that people are actively not logging in due to these changes (my logins have be been steadly reducing as well).
We need more control, not less. Please get someone to feedback here as we need some form of update.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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326
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Posted - 2017.06.14 15:37:29 -
[21] - Quote
Iron'Kran wrote: Yep. I also stopped subscription.
2CCP, patch 119.5 is ugly. See you in a few months.
My reoccurring subs have been stopped (mainly due to the fact CCP doesn't notify when they are going to dip into my accounts and thanks to the ESI changes no out of game notifications trigger on third party developed tools) but also I'm not logging in as actively due to the fact my sounds have driving me nuts after a while.
I have tinnitus in my one ear and the constant droning in a headset causes me to want to step away from the keyboard.
Losing the granularity of controls severely limits my play time because I can no longer balance things like i was once able to.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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337
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Posted - 2017.06.22 01:39:16 -
[22] - Quote
Can we please get controls over incursion and the thera background sounds? I have my "atomsphere" turned to 0 yet they are still persisting.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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337
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Posted - 2017.07.04 13:32:50 -
[23] - Quote
Posted on the new "forums" in regards to this matter.
https://meta.eveonline.com/t/advanced-audio-feedback-feature-requests/7139/2
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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337
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Posted - 2017.07.04 13:43:15 -
[24] - Quote
CCP Antiquarian wrote:Hey Arline.
No stonewalling. I've been out of the office so not available for general communication work, and the Audio Director is away on leave. Any further work here requires his approval so no changes are presently scheduled for release.
When there is additional news, I will update this thread (possibly with a link to a new one, depending on the time frame).
Thanks for the update. Hopefully we'll hear something soon.
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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Dominous Nolen
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338
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Posted - 2017.07.17 20:48:02 -
[25] - Quote
Aetatis wrote:i can live with almost every change in here. plenty of options, some very nice decisions.
but the harsh beep, when i kill an NPC, drives me mad. only thing i can do is to turn off the UI sound level to 0? right? so i have to turn off everything else with it... but i liked the locking and some other stuff there. i really miss the old option here :(
however, the sound is nice in pvp. but i dont want it in pve. although... thinking of smartbombing sites. well. gotta turn (all) the sound(s) off i guess
Are you referring to the explosion sound being abnormally loud?
https://www.reddit.com/r/Eve/comments/6n6ccg/so_what_did_i_do_to_deserve_being_deafened_by/dk76zz3/
@dominousnolen
"Fly dangerously, Fly safe, Fly whatever, just keep Flying." - Lee Blackwood
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